Hi,
Interfacing is so convenient in Ventuz. But if I have 2 different animate in the Interfacing content, it always changes.
So does it possible expose the animate like other properties, then I will not change when I use interfacing.
Best Regards
Drac Zhang
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Interfacing without changing animate node
Moderator: Support
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Interfacing without changing animate node
I move the post to Feature Requests.
You mean an exposed animation should not change the keyframes?
Thanks
Daniel
You mean an exposed animation should not change the keyframes?
Thanks
Daniel
Re: Interfacing without changing animate node
Hi Daniel,
Yeah, I create about 30 containers, and all of the logic is same,just animate nodes are different.
So if want to do some change, I have to change each container. So I think if the animate can expose, it will be much more convient.
Best regards
Drac Zhang
Yeah, I create about 30 containers, and all of the logic is same,just animate nodes are different.
So if want to do some change, I have to change each container. So I think if the animate can expose, it will be much more convient.
Best regards
Drac Zhang
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: Interfacing without changing animate node
But that would be against the concept of interfacing. If you want to do so you have to structure your containers different and merge the logic to a content container that you update via interfacing. An easy way would be to use Copy and then CTRL+SHIFT+V (Paste Container content) to update the content containers.
Regards
Daniel
Regards
Daniel