Hi,
some suggestions:
UI:
icons of all windows on the tool bar, I can switch them on off
set render point and merge to container icons on the toolbar
save window layouts with names
Hierarchy:
search for named nodes
filters window: show only scene materials, show only texts, etc.
make unique: if I instanced a hierarchy I can make it unique
seal container with password
Content:
zoom extents
snap to grid
ctrl+drag to clone
Animation:
go to start (frame 0) playhead
logic and diagram windows detachable in separate windows with bidirectional feedback
Renderer:
highlight of selected axis
top and side view
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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few suggestions
Moderator: Support
Re: few suggestions
UI:
icons of all windows on the tool bar, I can switch them on off (you find this under "view")
set render point and merge to container icons on the toolbar (rightclick -> merge to container)
save window layouts with names (V4 Director does this)
Hierarchy:
search for named nodes (tools-> options-> toolbox-> set Fasttoolbox (space) to alphabetical)
filters window: show only scene materials, show only texts, etc. (tools-> scenestatistics)
make unique: if I instanced a hierarchy I can make it unique ???
seal container with password not possible yet afaik
Content:
zoom extents (mousewheel ??)
snap to grid (tools-> options-> Tree Editors-> Snap to grid)
ctrl+drag to clone (works with left and rightclick)
Animation:
go to start (frame 0) playhead
logic and diagram windows detachable in separate windows with bidirectional feedback (why oO ?? - but ok )
Renderer:
highlight of selected axis (renderer window ->enable bounidngboxes & enable in renderer edit mode)
top and side view (insert cameras where ever you need them and switch them)
cheers
O
icons of all windows on the tool bar, I can switch them on off (you find this under "view")
set render point and merge to container icons on the toolbar (rightclick -> merge to container)
save window layouts with names (V4 Director does this)
Hierarchy:
search for named nodes (tools-> options-> toolbox-> set Fasttoolbox (space) to alphabetical)
filters window: show only scene materials, show only texts, etc. (tools-> scenestatistics)
make unique: if I instanced a hierarchy I can make it unique ???
seal container with password not possible yet afaik
Content:
zoom extents (mousewheel ??)
snap to grid (tools-> options-> Tree Editors-> Snap to grid)
ctrl+drag to clone (works with left and rightclick)
Animation:
go to start (frame 0) playhead
logic and diagram windows detachable in separate windows with bidirectional feedback (why oO ?? - but ok )
Renderer:
highlight of selected axis (renderer window ->enable bounidngboxes & enable in renderer edit mode)
top and side view (insert cameras where ever you need them and switch them)
cheers
O
-
- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: few suggestions
Thank you!Oliver wrote:UI:
icons of all windows on the tool bar, I can switch them on off (you find this under "view") I know it
set render point and merge to container icons on the toolbar (rightclick -> merge to container) I know it
save window layouts with names (V4 Director does this) OK!
Hierarchy:
search for named nodes (tools-> options-> toolbox-> set Fasttoolbox (space) to alphabetical) I don't mean that but search of used node
filters window: show only scene materials, show only texts, etc. (tools-> scenestatistics) thanks!
make unique: if I instanced a hierarchy I can make it unique ??? turn an instanced node in not istanced
seal container with password not possible yet afaik
Content:
zoom extents (mousewheel ??) yes is more rapid
snap to grid (tools-> options-> Tree Editors-> Snap to grid) thanks!
ctrl+drag to clone (works with left and rightclick) for me don't work, I have to do ctrl+c then ctrl+v
Animation:
go to start (frame 0) playhead ???
logic and diagram windows detachable in separate windows with bidirectional feedback (why oO ?? - but ok )
Renderer:
highlight of selected axis (renderer window ->enable bounidngboxes & enable in renderer edit mode) I mean flashing center, x ,y or z axes on mouse over
top and side view (insert cameras where ever you need them and switch them) auto insert?
cheers
O