Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Animating Events with HardStates
Moderator: Support
Animating Events with HardStates
I was wondering, what this tiny hook in the animation editor is for. Can't find any reference in the manual.
It looks like, events are not triggered, when i jump to this state if the hook is deactivated.
Is this all it does, or is there more magic behind?
Thanks,
Olli
Re: Animating Events with HardStates
Its important to have it "checked" whenever you JUMP to a state and want to have the event triggered. If its unchecked, it will not trigger the event on jump ![Smile :)](./images/smilies/icon_e_smile.gif)
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)