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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
particle output info
Moderator: Support
particle output info
Hi again..
Been working on a new VR Shooting game and I wanted to try the new particle system with some bullets and dummies.
I was hoping there could be a new particle emitter attribute for something like projectiles.
something that would be limited to single particle bursts but info on the world position of that particle or maybe just events/triggers when a particle hits a collision plane.
Thanks
Been working on a new VR Shooting game and I wanted to try the new particle system with some bullets and dummies.
I was hoping there could be a new particle emitter attribute for something like projectiles.
something that would be limited to single particle bursts but info on the world position of that particle or maybe just events/triggers when a particle hits a collision plane.
Thanks
Re: particle output info
Hey guys..
V6.2 has opened a few new doors for us.. Thanks for that
I'd still like a reply on this subject though.
Projectile emitter and Collision Volume , are there any plans for those features?
V6.2 has opened a few new doors for us.. Thanks for that
I'd still like a reply on this subject though.
Projectile emitter and Collision Volume , are there any plans for those features?
Re: particle output info
Collision Volumes will come... but i cant estimate a timeframe for that.
Projectile Emitter can be already achieved by using the simulation and using an anchor for the emitter position... and make use of the "burst" (1).
regArts
Dee
Projectile Emitter can be already achieved by using the simulation and using an anchor for the emitter position... and make use of the "burst" (1).
regArts
Dee
Re: particle output info
That's all good and done.
But I'd like an event on collision, we can already burst secondary particles on "particles killed" for example:
Shooting Bullets -> bullets hit collision plane and die -> spark particles emit at position of death (which btw acts wierd with collision planes and sometimes dies before hitting the plane). But in the end, I cant make the object I hit react without any outputs.
But I was thinking that maybe it would be possible using the same concept as "3D touch simulation" in particle systems.
If i Place a cube and a touch button in front of it; and if i would have a modifier or emitter which can generate touch inputs, would that be an option?
Thanks
But I'd like an event on collision, we can already burst secondary particles on "particles killed" for example:
Shooting Bullets -> bullets hit collision plane and die -> spark particles emit at position of death (which btw acts wierd with collision planes and sometimes dies before hitting the plane). But in the end, I cant make the object I hit react without any outputs.
But I was thinking that maybe it would be possible using the same concept as "3D touch simulation" in particle systems.
If i Place a cube and a touch button in front of it; and if i would have a modifier or emitter which can generate touch inputs, would that be an option?
Thanks
Re: particle output info
basically, When Particle enters Button Volume- I recieve "touch inside" trigger
Re: particle output info
Ah i see,
yeah i think i created already a ticket for this. i will have a look and if this ticket doesnt exist it might be very useful to have "standard" events as output wherever it is possible... col-planes, sources (particle born) and dead etc pp..
Thanks i will get back to you
Dee
yeah i think i created already a ticket for this. i will have a look and if this ticket doesnt exist it might be very useful to have "standard" events as output wherever it is possible... col-planes, sources (particle born) and dead etc pp..
Thanks i will get back to you
Dee
Re: particle output info
That would be a great addition.
Thanks
Thanks
Re: particle output info
It could even be just as adding a “trigger” flag input in the mesh renderer module of the particle systems. If it is enabled, and a particle hits a button volume, that button would receive a trigger. I dont know if it might mess up with performance if its not limited, but its a suggestion.
Re: particle output info
Hello after a few years
Was checking up for any updates on this request?
I wanted to suggest a potentially easier way to implement this feature, How about a touch simulator module in the particle system; right next to the touch button ^_^ . That would be the "projectile" we can use to interact with buttons
Was checking up for any updates on this request?
I wanted to suggest a potentially easier way to implement this feature, How about a touch simulator module in the particle system; right next to the touch button ^_^ . That would be the "projectile" we can use to interact with buttons