Hi
I was wondering if there is a way to generate a trail mesh/line as a secondary from a particle.
So far I can only fake the effect I want to create by making a very high rate of particles from the secondary. This costs a lot of performance if i have too many particles as primary, and it would still not look good up close.
What would be amazing though is if we could generate a mesh or path - something like the Arrow node from the main particle, with the ability to manipulate age/mesh-type etc and to work in a simulation if possible.
I'm not aware if this is already possible using any of the available modifiers, so if it is please let me know.
Thanks
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Particle Trail
Moderator: Support