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Ventuz VIO (Augmented Reality)

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hsen284
Posts: 21
Joined: 05 Apr 2018, 02:33

Ventuz VIO (Augmented Reality)

Post by hsen284 » 06 Mar 2019, 13:56

I was searching on the internet about the new technologies and augmented reality. I found that most of on air render engine are based on unreal engine.

So is this technology the same as ventuz vio api or can be acheive the same result?

Case: I want to make a mixed reality with the unreal engine as a render engine and ventuz engine as overlays on that engine.

Can anyone explain more about this tech and if the unreal engine in compitable with it?

stephen
Posts: 74
Joined: 06 Aug 2013, 14:11

Re: Ventuz VIO (Augmented Reality)

Post by stephen » 07 Mar 2019, 10:26

Hey,

why is your idea to use the Ventuz VIO API? Why do you need to use both Unreal and Ventuz? I guess it would be way easier to use only one Engine if that meets all your demands.

Best
Stephen

hsen284
Posts: 21
Joined: 05 Apr 2018, 02:33

Re: Ventuz VIO (Augmented Reality)

Post by hsen284 » 01 Apr 2019, 09:30

You know that's augmented reality and virtual studio are going viral in broadcast media and a lot of customers are seeking for hyper realistic virtual studio and as we know that ventuz is very powerful in all aspects except real reflections so with the power of ventuz and the unreal engine realistic rendering you can create a very powerful tool for broadcasting services which would be very great.

So in my assumption, combing both results in a really great results as AR and VS, and my question here is "Is it possible to combine both engines with a full control from ventuz ?"

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