Hi guys..
I was wondering if we could have more options for the collision planes.
Right now the collision plane is an infinite plane which affects particles no matter the size of the plane. this is really limiting for some projects.
If i want to create two boxes in different Z positions, and place a collision plane on each, the collision plane of the closer box will affect everything behind it.
Could we have limited collision planes as well as simple primitives for collision volumes? Cube, Sphere, Cylinder, etc. maybe something like a drop down similar to the Mesh particles in the collision plane options.
thanks.
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Particle Collision Plane
Moderator: Support
Re: Particle Collision Plane
Aye,
already on the roadmap
expect more things to be added to the Particle System
But dont nail me on a Date. Thanks for your ideas.
RegArts
Dee
already on the roadmap
expect more things to be added to the Particle System
But dont nail me on a Date. Thanks for your ideas.
RegArts
Dee
Re: Particle Collision Plane
Great Thanks
Re: Particle Collision Plane
hey guys..
been wanting to do my VR game for a while now ... Any news about when we can expect this update?
been wanting to do my VR game for a while now ... Any news about when we can expect this update?