Hi guys..
is there a way to create a particle system with different meshes using subsets?
There is a way to make it work with sprites using animation or remap modifier ( with target = animation and the source = random).
Basically I want to create a grid or a mesh-vertex emitter, and mesh renderer (being the geometry with multiple subsets of meshes).. and randomize the subsets with animation or remap modifier.
Thanks and Regards
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Random Mesh Subsets from Particle System
Moderator: Support
Re: Random Mesh Subsets from Particle System
Hello,
i doubt this will work right now for the Mesh.. since even animated meshes are not possible at all..
if this is really not working actually i will create a ticket for it.
Thanks
Dee
i doubt this will work right now for the Mesh.. since even animated meshes are not possible at all..
if this is really not working actually i will create a ticket for it.
Thanks
Dee
Re: Random Mesh Subsets from Particle System
Thanks..
If its implemented, the possibilities would be amazing especially for populating areas
If its implemented, the possibilities would be amazing especially for populating areas