Hi,
would it be possible to add an „invert alpha“ effect into the effects for layers and nodes?
cheers
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Feature Request
Moderator: Support
Re: Feature Request
Hey Uwe,
you are absolutely right. I have created a ticket for an "Invert" effect.
Thanks!
Stephen
you are absolutely right. I have created a ticket for an "Invert" effect.
Thanks!
Stephen
Re: Feature Request
Hi Guys,
would it be possible to add a collision "volume" rather than just plane for particle systems?
just primitives like sphere or cube..
would it be possible to add a collision "volume" rather than just plane for particle systems?
just primitives like sphere or cube..
Re: Feature Request
The reason I want this is because the collision planes are infinite, which is problematic sometimes. I planned on using the Vive to make particles die as they get pulled towards the controller but all particles die if i rotate my hand
Re: Feature Request
i tell you a secret:
its on the roadmap already
been askin for it since ages ;D
regArts
Dee
its on the roadmap already
been askin for it since ages ;D
regArts
Dee