Hi all, when i playing music in background videos on youtube and just the internet I get a lot of lag when i run designer when i close it then it runs fine ? i attached video clip
https://drive.google.com/open?id=1KyhpT ... x3l8LjAC5u
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
network lag
Moderator: Support
Re: network lag
Hi Hashim,
I think the clue is in the 3 x 3840x2160 resolution you have set! Try a lower resolution and its fine.
Peter
I think the clue is in the 3 x 3840x2160 resolution you have set! Try a lower resolution and its fine.
Peter
Re: network lag
hi peter, this works smooth in v5 and v4 at this res i don't believe it is this
Re: network lag
Well that is a weird one then. Maybe something to do with the Direct X (11?) handling.
Will be interesting to see what the Ventuz guys say.
Peter
Will be interesting to see what the Ventuz guys say.
Peter
- Dierk Ohlerich
- Posts: 74
- Joined: 10 Jul 2012, 09:01
- Location: Hamburg, Germany
Re: network lag
Hi,
It looks more like a low framerate than lag to me. Also, the mouse-cursor is at a low framerate.
at which framerate does the ventuz scene run?
If there is one slow shader, like a blur over 3x4k, then the operating system can not interrupt the shader execution and all other processes have to wait until the shader is finished. This may have to do with Ventuz 6 using compute shaders for postprocessing while Ventuz 5 used pixel shaders (DX9).
If the Ventuz scene runs smoothly at 60 fps, then this explanation does not apply.
-- Dierk
It looks more like a low framerate than lag to me. Also, the mouse-cursor is at a low framerate.
at which framerate does the ventuz scene run?
If there is one slow shader, like a blur over 3x4k, then the operating system can not interrupt the shader execution and all other processes have to wait until the shader is finished. This may have to do with Ventuz 6 using compute shaders for postprocessing while Ventuz 5 used pixel shaders (DX9).
If the Ventuz scene runs smoothly at 60 fps, then this explanation does not apply.
-- Dierk
-- Dierk Ohlerich