Ventuz Particles

A protected forum section for the public beta of Ventuz version 6.0

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serourian
Posts: 37
Joined: 30 Jun 2015, 12:06
Location: Lebanon
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Re: Ventuz Particles

Post by serourian » 02 Apr 2018, 09:59

This is a very simple scene of basketballs falling, the problem is the particles are overlapping and getting rendered by random order, and since they all share the same z-axis they are getting randomly overlapped resulting flickering like effect.
Is there a way to make the particles render inversely to age? so that those particle whose age are older must be rendered first, and the inverse of this option.

The second problem and that needs attention is:
Sprites do not comply to the orient to speed module, which is very useful to have it, and when I use a mesh the orient to velocity is acting very jerky, it's very hard move, maybe you must add softness to the module. For example: falling boxes and colliding with the plane. Please look at the attached scenes ...

Also, there is no rotation applied to collided particles (physics) ... and will there be per particle collision????

regards,
Vatche Serourian
Attachments
Boxes.vza
(17.21 KiB) Downloaded 59 times
Basketballs.vza
(206.88 KiB) Downloaded 62 times

serourian
Posts: 37
Joined: 30 Jun 2015, 12:06
Location: Lebanon
Contact:

Re: Ventuz Particles

Post by serourian » 05 Apr 2018, 22:43

Still didn't get any answers? is there a way to overcome this issue? (Particles are overlapping each other.

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