Hi there,
is curently the svg support broken for the Path Geometry? I've tried to render a simple AI svg file, but only the points are rendered not the segments.
Here the simple AI svg file:
cheers
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Path geo renderer
Moderator: Support
Path geo renderer
3DJo - [Ventuz] freelancer and trainer
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- Posts: 21
- Joined: 22 Mar 2012, 15:54
Re: Path geo renderer
Hi joschy,
Maybe you already solved the issue... Anyways:
I played around with the file you uploaded. It looks like the importer only interprets as single points if your path doesn't contain Bezier Points but only corner points as in your case. Try adding at least one Bezier point into the path and it should display as a line.
This could either be a bug in the importer or the way Ventuz handles the points later on (as far as I understood they are stored in special buffers after import).
I hope this helps you out for a start.
Best regards, Flo
Maybe you already solved the issue... Anyways:
I played around with the file you uploaded. It looks like the importer only interprets as single points if your path doesn't contain Bezier Points but only corner points as in your case. Try adding at least one Bezier point into the path and it should display as a line.
This could either be a bug in the importer or the way Ventuz handles the points later on (as far as I understood they are stored in special buffers after import).
I hope this helps you out for a start.
Best regards, Flo
Re: Path geo renderer
Nope even just Linear interpolated svg's should work.. as far as i know ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
i will give it a try and come back to you after a few testings!
Thanks a lot for the info!
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
EDIT:
Yes i have also the problem with straight splines from Illustrator,...
Lets see if it is just export/save settings we have to adjust on illustrator side or if it could be generally fixed on ventuz side.
I used InkScape for the most SVG stuff....
i will keep you posted!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
i will give it a try and come back to you after a few testings!
Thanks a lot for the info!
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
EDIT:
Yes i have also the problem with straight splines from Illustrator,...
Lets see if it is just export/save settings we have to adjust on illustrator side or if it could be generally fixed on ventuz side.
I used InkScape for the most SVG stuff....
i will keep you posted!
Re: Path geo renderer
We fixed it for the upcoming beta release..
Illustrator generally exports "SVG Shapes" instead of "Lines"...![Wink ;)](./images/smilies/icon_e_wink.gif)
Thanks for finding this issue
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Illustrator generally exports "SVG Shapes" instead of "Lines"...
![Wink ;)](./images/smilies/icon_e_wink.gif)
Thanks for finding this issue
regArts
Dee
![Uber Geek :ugeek:](./images/smilies/icon_e_ugeek.gif)
Re: Path geo renderer
btw, it would be nice to have a over all path length to animate ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
3DJo - [Ventuz] freelancer and trainer