can you please add a texture to divine the intensity of the 2 Vertex Noise parameters in the Material Node. Currently it only a Value for the whole mesh but i like it more precise
Means with the black & white texture the user can define how strong the vertex noise effect is on the mesh - controlled by the uvs and brightness of the texture.
Would be a great feature and i see a lot of new use cases.
Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.
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