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Particle system not resetting

Posted: 25 Dec 2018, 07:11
by mayuri_s
Hi :) ,
I'm having an issue where when the number of active forces in my particle system reaches a certain number, the particle system stops resetting, and the particle count reduces to 1 (almost like its killing all the other particles).

I assumed it was because of the dotted line that appears after the simulation, but I tried opening the same file on another system, and for some reason it worked. Would be great if someone could help me out with this...

Thanks!

Re: Particle system not resetting

Posted: 06 Jan 2019, 06:52
by mayuri_s
Hi again
I still have this issue and I need a solution soon...
I've noticed that the issue is not with the number of forces, but the number of modules. No matter what module I add, when the number of modules behind the simulation goes above eight, it stops working.
Not sure if I'm doing something wrong or if this is a bug. :(

Re: Particle system not resetting

Posted: 16 Jan 2019, 13:15
by Dennis
Aloha,

can you send me the scene please and i will have a look at it.

FYI:

the dotted line means its passing the calculations behind that line into the second shader, the particles will be written into a buffer and then the secondary shader can make use of them. the particle system itself will become a bit slower but dont worry that doesnt mean it will be rendered in the second frame.

regArts
Dee

Re: Particle system not resetting

Posted: 17 Jan 2019, 12:44
by mayuri_s
Hello (:

My bad, I somehow managed to get it to work by experimenting a bit with a buffer like you said and rearranging the modules. Forgot to mention it here, sorry! :P

Although I still don't understand why it was working on one system without the buffer and not on the other. Here's the scene file from when it wasn't working if you want to look at it: LINK

Re: Particle system not resetting

Posted: 17 Jan 2019, 16:08
by Dennis
appreciated, thanks!

Dee