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Mesh Vertex Emitter Limit

Posted: 11 Jun 2018, 12:44
by Naggar
Hello..
So I had an issue with the Mesh vertex in particle system..
I'm loading almost cube like mesh here so polycount is very low. and regardless of the mesh I load this has a limit.
If I add more than 9 Mesh Vertex Modules here Ventuz Crashes... also happens if i add 9 in one stream and 1 in another stream

I'm trying to track multiple meshes and I wanted them all to emit particles. is there a limit to how many mesh vertex modules that can be added into a particle system? if thats the case, I hope there can be another way of having multiple mesh vertex modules (in a way more efficient than adding so many modules) could there be a Mesh Array loader?

Thanks

Re: Mesh Vertex Emitter Limit

Posted: 12 Jun 2018, 09:16
by Dennis
Thanks for your Feedback,

will be fixed for the next update ;)

regArts
Dee