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Mesh Vertex Emitter Limit

Please report bugs in this group. We will maybe populate a list of known bugs with a possibly modified description at a later time.

Moderator: Support

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User avatar
Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Mesh Vertex Emitter Limit

Post by Naggar » 11 Jun 2018, 12:44

Hello..
So I had an issue with the Mesh vertex in particle system..
I'm loading almost cube like mesh here so polycount is very low. and regardless of the mesh I load this has a limit.
If I add more than 9 Mesh Vertex Modules here Ventuz Crashes... also happens if i add 9 in one stream and 1 in another stream

I'm trying to track multiple meshes and I wanted them all to emit particles. is there a limit to how many mesh vertex modules that can be added into a particle system? if thats the case, I hope there can be another way of having multiple mesh vertex modules (in a way more efficient than adding so many modules) could there be a Mesh Array loader?

Thanks
Attachments
max limit mesh particles - Crash.png
max limit mesh particles.png

User avatar
Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Mesh Vertex Emitter Limit

Post by Dennis » 12 Jun 2018, 09:16

Thanks for your Feedback,

will be fixed for the next update ;)

regArts
Dee

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