Unreal Node naming with interfacing
Posted: 05 Aug 2021, 11:44
Hi,
I've had an issue with workflow,
Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer.
I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name to a string and expose that value so that I can interface the containers without resetting the name of the nodes.. can we add this function?
Thanks
I've had an issue with workflow,
Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer.
I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name to a string and expose that value so that I can interface the containers without resetting the name of the nodes.. can we add this function?
Thanks