Unreal Node naming with interfacing

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Unreal Node naming with interfacing

Post by Naggar » 05 Aug 2021, 11:44


I've had an issue with workflow,
Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer.

I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name to a string and expose that value so that I can interface the containers without resetting the name of the nodes.. can we add this function?


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