Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Unreal Node naming with interfacing

Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.

Moderator: Support

Post Reply
User avatar
Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Unreal Node naming with interfacing

Post by Naggar » 05 Aug 2021, 11:44

Hi,

I've had an issue with workflow,
Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer.

I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name to a string and expose that value so that I can interface the containers without resetting the name of the nodes.. can we add this function?

Thanks

Post Reply