Hi,
I've had an issue with workflow,
Now with Ventuz having E2E nodes that are being read by UE4 via the actual node name.. its a bit difficult to interface content in designer.
I have a layer with 4 container each one has two E2E nodes inside. I would like to have the ability to link the node name to a string and expose that value so that I can interface the containers without resetting the name of the nodes.. can we add this function?
Thanks
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Unreal Node naming with interfacing
Moderator: Support