Particle System: Force Modifier Custom Shape
Posted: 16 Jul 2019, 12:42
Hi guys,
this is my third attempt to start a discussion in this forum. Where is the community, where is the ventuz team?
Okay, back to topic:
I was wondering why it's not possible to set a custom shape(vertex via meshloader) for the Force Modifier of the Particle System. Sphere and plane are already available, so this should be possible if the user is keeping an eye on the polygon-amount.
What I want to archive is to create a dynamic non-linear cross-fade morph between different meshes. For a linear workflow, this could be archived trough an animated mesh, but for jumping from position 1 to 5 to 3 this is not possible.
So maybe this is a future feature or somebody already has a workflow for this.
Thanks in advance
David
this is my third attempt to start a discussion in this forum. Where is the community, where is the ventuz team?
Okay, back to topic:
I was wondering why it's not possible to set a custom shape(vertex via meshloader) for the Force Modifier of the Particle System. Sphere and plane are already available, so this should be possible if the user is keeping an eye on the polygon-amount.
What I want to archive is to create a dynamic non-linear cross-fade morph between different meshes. For a linear workflow, this could be archived trough an animated mesh, but for jumping from position 1 to 5 to 3 this is not possible.
So maybe this is a future feature or somebody already has a workflow for this.
Thanks in advance
David