I was wondering if there is a way to generate a trail mesh/line as a secondary from a particle.
So far I can only fake the effect I want to create by making a very high rate of particles from the secondary. This costs a lot of performance if i have too many particles as primary, and it would still not look good up close.
What would be amazing though is if we could generate a mesh or path - something like the Arrow node from the main particle, with the ability to manipulate age/mesh-type etc and to work in a simulation if possible.
I'm not aware if this is already possible using any of the available modifiers, so if it is please let me know.
Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.
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