3D Audio, Ambisonic or so

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u-double-u
Posts: 124
Joined: 03 Dec 2014, 15:46

3D Audio, Ambisonic or so

Post by u-double-u » 26 Jan 2019, 12:36

Hi,
can we get 3DAudio implemented (again) in Ventuz. In a way that we can place it anywhere as an object, define/animate volume, audible radius and falloff?
What about a variation of that, import/playback 5.1 and/or ambisonic audio and video files behaving just like in a VR/360 Headset?
I know I asked for it already.
cheers

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