Hey guys,
I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture?
Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example offscreen rendertarget of the paintbrush node).
Thanks
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Texture Force in particle system
Moderator: Support
Re: Texture Force in particle system
Hi Ahmed,
sounds interesting. I will create a feature request ticket for this.
Best Regards
Karol
sounds interesting. I will create a feature request ticket for this.
Best Regards
Karol
Re: Texture Force in particle system
Interesting.. we’ll probably implimented soon?
Thanks..
Thanks..