Texture Force in particle system
Posted: 08 Jan 2019, 13:35
Hey guys,
I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture?
Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example offscreen rendertarget of the paintbrush node).
Thanks
I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture?
Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example offscreen rendertarget of the paintbrush node).
Thanks