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Texture Force in particle system

Posted: 08 Jan 2019, 13:35
by Naggar
Hey guys,
I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture?
Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example offscreen rendertarget of the paintbrush node).

Thanks

Re: Texture Force in particle system

Posted: 21 Jan 2019, 15:41
by Karol
Hi Ahmed,

sounds interesting. I will create a feature request ticket for this.

Best Regards
Karol

Re: Texture Force in particle system

Posted: 17 Feb 2019, 18:05
by Naggar
Interesting.. we’ll probably implimented soon? :D
Thanks..