Texture Force in particle system

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Naggar
Posts: 113
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Texture Force in particle system

Post by Naggar » 08 Jan 2019, 13:35

Hey guys,
I was wondering if it would be possible to add a new force modifier that could output force intensity and position based on a gray scale texture?
Im guessing it would work somewhat similar to the noise modifiers, but instead of using values, we could control it with a texture (for example offscreen rendertarget of the paintbrush node).

Thanks

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Karol
Posts: 560
Joined: 10 Jan 2012, 12:07

Re: Texture Force in particle system

Post by Karol » 21 Jan 2019, 15:41

Hi Ahmed,

sounds interesting. I will create a feature request ticket for this.

Best Regards
Karol

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Naggar
Posts: 113
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Texture Force in particle system

Post by Naggar » 17 Feb 2019, 18:05

Interesting.. we’ll probably implimented soon? :D
Thanks..

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