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String Array in Particle Systems

Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.

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chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

String Array in Particle Systems

Post by chriss0212 » 08 Aug 2018, 10:53

New Feature, new request ;)

Now we have the awesome new touch feature in the particle system... Don't know if maybe already possible:

Take a string array labeling the particles! Using something like the flipbook as array indexer ;)

Greetings

Christian

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: String Array in Particle Systems

Post by chriss0212 » 08 Aug 2018, 11:19

Mhhh...
thought i could use the strip loader in combination with a render target... but where can i find the strip loader?

Greetings

Christian

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
Contact:

Re: String Array in Particle Systems

Post by chriss0212 » 08 Aug 2018, 14:27

OK... found the Strip loader... but:
- is it possible, that we can't feed it with a off screen render target?

Thank's and greetings

Christian

zding
Posts: 51
Joined: 02 Mar 2018, 20:43

Re: String Array in Particle Systems

Post by zding » 29 Aug 2018, 11:36

How to add a set of materials to particles?I hope to have this function.

VincentPix
Posts: 48
Joined: 06 Nov 2014, 15:07

Re: String Array in Particle Systems

Post by VincentPix » 25 Sep 2018, 13:42

Hi Chriss,

Same problem here. Did you have an answer or did you find something for a "live feed" strip loader for particles ?

Greetings

VincentPix
Posts: 48
Joined: 06 Nov 2014, 15:07

Re: String Array in Particle Systems

Post by VincentPix » 11 May 2021, 10:55

Hello

Does someone found a solution for this problem of a live feed (render target or video) in the flipbook / striploader of the Particle system ?

The StripLoader only take still images.

The UV mapping '2D Strip Mapper' cannot be accessed from the animation parameter with a 'flipbook control'.

We can't generate UVmap for the sprites through the 'Data Animation'.

Am i wrong

Is there a trick to achieve that ?

If not : Will you develop something for a future update ?

Thank you

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