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particle output info

Posted: 08 Jun 2018, 20:43
by Naggar
Hi again..
Been working on a new VR Shooting game and I wanted to try the new particle system with some bullets and dummies.
I was hoping there could be a new particle emitter attribute for something like projectiles.
something that would be limited to single particle bursts but info on the world position of that particle or maybe just events/triggers when a particle hits a collision plane.

Thanks :)

Re: particle output info

Posted: 27 Nov 2018, 07:12
by Naggar
Hey guys..

V6.2 has opened a few new doors for us.. Thanks for that :)

I'd still like a reply on this subject though.
Projectile emitter and Collision Volume :D , are there any plans for those features?

Re: particle output info

Posted: 27 Nov 2018, 10:57
by Dennis
Collision Volumes will come... but i cant estimate a timeframe for that.
Projectile Emitter can be already achieved by using the simulation and using an anchor for the emitter position... and make use of the "burst" (1).

regArts
Dee

Re: particle output info

Posted: 29 Nov 2018, 07:09
by Naggar
That's all good and done.
But I'd like an event on collision, we can already burst secondary particles on "particles killed" for example:
Shooting Bullets -> bullets hit collision plane and die -> spark particles emit at position of death (which btw acts wierd with collision planes and sometimes dies before hitting the plane). But in the end, I cant make the object I hit react without any outputs.

But I was thinking that maybe it would be possible using the same concept as "3D touch simulation" in particle systems.
If i Place a cube and a touch button in front of it; and if i would have a modifier or emitter which can generate touch inputs, would that be an option?

Thanks

Re: particle output info

Posted: 29 Nov 2018, 12:22
by Naggar
basically, When Particle enters Button Volume- I recieve "touch inside" trigger

Re: particle output info

Posted: 29 Nov 2018, 12:57
by Dennis
Ah i see,

yeah i think i created already a ticket for this. i will have a look and if this ticket doesnt exist it might be very useful to have "standard" events as output wherever it is possible... col-planes, sources (particle born) and dead etc pp..

Thanks i will get back to you
Dee

:ugeek:

Re: particle output info

Posted: 01 Dec 2018, 13:35
by Naggar
That would be a great addition.

Thanks :)

Re: particle output info

Posted: 01 Dec 2018, 13:42
by Naggar
It could even be just as adding a “trigger” flag input in the mesh renderer module of the particle systems. If it is enabled, and a particle hits a button volume, that button would receive a trigger. I dont know if it might mess up with performance if its not limited, but its a suggestion.