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particle output info

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

particle output info

Post by Naggar » 08 Jun 2018, 20:43

Hi again..
Been working on a new VR Shooting game and I wanted to try the new particle system with some bullets and dummies.
I was hoping there could be a new particle emitter attribute for something like projectiles.
something that would be limited to single particle bursts but info on the world position of that particle or maybe just events/triggers when a particle hits a collision plane.

Thanks :)

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 27 Nov 2018, 07:12

Hey guys..

V6.2 has opened a few new doors for us.. Thanks for that :)

I'd still like a reply on this subject though.
Projectile emitter and Collision Volume :D , are there any plans for those features?

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Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: particle output info

Post by Dennis » 27 Nov 2018, 10:57

Collision Volumes will come... but i cant estimate a timeframe for that.
Projectile Emitter can be already achieved by using the simulation and using an anchor for the emitter position... and make use of the "burst" (1).

regArts
Dee

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 29 Nov 2018, 07:09

That's all good and done.
But I'd like an event on collision, we can already burst secondary particles on "particles killed" for example:
Shooting Bullets -> bullets hit collision plane and die -> spark particles emit at position of death (which btw acts wierd with collision planes and sometimes dies before hitting the plane). But in the end, I cant make the object I hit react without any outputs.

But I was thinking that maybe it would be possible using the same concept as "3D touch simulation" in particle systems.
If i Place a cube and a touch button in front of it; and if i would have a modifier or emitter which can generate touch inputs, would that be an option?

Thanks

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 29 Nov 2018, 12:22

basically, When Particle enters Button Volume- I recieve "touch inside" trigger

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Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: particle output info

Post by Dennis » 29 Nov 2018, 12:57

Ah i see,

yeah i think i created already a ticket for this. i will have a look and if this ticket doesnt exist it might be very useful to have "standard" events as output wherever it is possible... col-planes, sources (particle born) and dead etc pp..

Thanks i will get back to you
Dee

:ugeek:

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 01 Dec 2018, 13:35

That would be a great addition.

Thanks :)

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 01 Dec 2018, 13:42

It could even be just as adding a “trigger” flag input in the mesh renderer module of the particle systems. If it is enabled, and a particle hits a button volume, that button would receive a trigger. I dont know if it might mess up with performance if its not limited, but its a suggestion.

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: particle output info

Post by Naggar » 22 Feb 2022, 12:20

Hello after a few years :)
Was checking up for any updates on this request?
I wanted to suggest a potentially easier way to implement this feature, How about a touch simulator module in the particle system; right next to the touch button ^_^ . That would be the "projectile" we can use to interact with buttons

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