Particle Collision Plane
Posted: 03 Jun 2018, 08:43
Hi guys..
I was wondering if we could have more options for the collision planes.
Right now the collision plane is an infinite plane which affects particles no matter the size of the plane. this is really limiting for some projects.
If i want to create two boxes in different Z positions, and place a collision plane on each, the collision plane of the closer box will affect everything behind it.
Could we have limited collision planes as well as simple primitives for collision volumes? Cube, Sphere, Cylinder, etc. maybe something like a drop down similar to the Mesh particles in the collision plane options.
thanks.
I was wondering if we could have more options for the collision planes.
Right now the collision plane is an infinite plane which affects particles no matter the size of the plane. this is really limiting for some projects.
If i want to create two boxes in different Z positions, and place a collision plane on each, the collision plane of the closer box will affect everything behind it.
Could we have limited collision planes as well as simple primitives for collision volumes? Cube, Sphere, Cylinder, etc. maybe something like a drop down similar to the Mesh particles in the collision plane options.
thanks.