Particle Collision Plane

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Naggar
Posts: 118
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Particle Collision Plane

Post by Naggar » 03 Jun 2018, 08:43

Hi guys..
I was wondering if we could have more options for the collision planes.

Right now the collision plane is an infinite plane which affects particles no matter the size of the plane. this is really limiting for some projects.
If i want to create two boxes in different Z positions, and place a collision plane on each, the collision plane of the closer box will affect everything behind it.

Could we have limited collision planes as well as simple primitives for collision volumes? Cube, Sphere, Cylinder, etc. maybe something like a drop down similar to the Mesh particles in the collision plane options.

thanks.

u-double-u
Posts: 132
Joined: 03 Dec 2014, 15:46

Re: Particle Collision Plane

Post by u-double-u » 03 Jun 2018, 12:24

+1

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Dennis
Posts: 298
Joined: 08 Jun 2015, 11:29

Re: Particle Collision Plane

Post by Dennis » 04 Jun 2018, 08:43

Aye,

already on the roadmap ;)

expect more things to be added to the Particle System :)
But dont nail me on a Date. Thanks for your ideas.


RegArts
Dee

:ugeek:

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Naggar
Posts: 118
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Particle Collision Plane

Post by Naggar » 10 Jun 2018, 11:45

Great Thanks :)

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Naggar
Posts: 118
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Particle Collision Plane

Post by Naggar » 18 Feb 2019, 14:02

hey guys..
been wanting to do my VR game for a while now :D... Any news about when we can expect this update?

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