Hi,
especially with the new Artnet Node it would be very useful, if we could get an array of pixels out of the colorPicker!
I need ~ 1000 colorPicker in a project to get the pixel's out of a offscreeen render target... is this a performance killer?
Greetings
Christian
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
colorPicker Array
Moderator: Support
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Re: colorPicker Array
I recently made a project that would require something similar.. for that project I made 100 nodes (10x10) and it worked out fine in the end Performance-wise.. but i noticed that if i drop one node in the content My CPU Jumps up a lot.. I'm not sure what "Content Validation" implys but I know that Placing 1 or 100 nodes did not change performance, or at least the difference was not visible.
Dropping 1 color picker node Here: https://drive.google.com/file/d/1OVUTLf ... sp=sharing
Dropping 1 color picker node Here: https://drive.google.com/file/d/1OVUTLf ... sp=sharing
Re: colorPicker Array
i am not sure if this is on purpose since it has to revalidate every frame -
anyway i created a ticket for it and lets see if it can be fixed or at least taken out of the statistics...
RegArts
Dee
anyway i created a ticket for it and lets see if it can be fixed or at least taken out of the statistics...
RegArts
Dee
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- Posts: 666
- Joined: 18 Jan 2012, 20:56
- Location: wuppertal
- Contact:
Re: colorPicker Array
Hi...
forget it... you can do it very easy with the ArtNet Pixel Mapping
Greetings
Christian
forget it... you can do it very easy with the ArtNet Pixel Mapping
Greetings
Christian