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HTC Vive Tracker without HMD

Posted: 29 Jun 2020, 15:07
by VincentPix
Hello,
The Vive Tracker is working fine if I've the output on SteamVR but no tracking if I want to display on my Nvidia output. Is there a way to get around ? (I tried a "No HMD" config)
Thanks
Regards
Vincent

Re: HTC Vive Tracker without HMD

Posted: 29 Jun 2020, 16:46
by lerou
Activate SteamVR. In your scene: create and activate a camera. VR will override the invisible default camera, if you activate another one, that's used for the output. If your output is square - check in the stage editor if there is a render setup active, select a 16:9 and the output should look good.

Re: HTC Vive Tracker without HMD

Posted: 01 Jul 2020, 15:02
by VincentPix
Thank you very much !

Re: HTC Vive Tracker without HMD

Posted: 08 Oct 2020, 21:30
by chriss0212
Hi Vincent

Can you please gibe a hint, how to use the vive without hmd? We have tried ist, but the null driver is Not working on our System ;(

Anothe Problem ist, That Ventuz is Running on 90Hz... Andy Idee how wen can change that?

Thanks a lot and greetings

Christian

Re: HTC Vive Tracker without HMD

Posted: 09 Oct 2020, 17:06
by VincentPix
Hi Christian,

Sry but I didn't solved the no hmd problem with Ventuz. For now I track in another program and I push the datas to Ventuz via OSC. The result for XR is OK. Tell me if you need more help.

If you find something on that topic don't hesitate to share. ;)

I start a new thread about XR/virtual prod in the forum. This time it's about cam and light.

VT

Re: HTC Vive Tracker without HMD

Posted: 12 Oct 2020, 08:25
by chriss0212
Hi Vincent
Sry but I didn't solved the no hmd problem with Ventuz. For now I track in another program and I push the datas to Ventuz via OSC. The result for XR is OK. Tell me if you need more help.
Thats exactly, what we are try at the moment ;)

Greetings

Christian