Hey Guys
Another question from a relative newcomer: Is there a way to disable a touch button (or the object its been assigned to) after the touch entry has been detected? I see "Blocked" and "Inactive" under the "state" menu in the touch button's Input window, but I'm a bit confused as to how to store that state until it is "reset".
Think of a button that has a video mapped to it that is triggered via touchEntry. The touch triggers the video to play back, it holds on its last frame, but then it needs to be taken out so that its not re-triggered again until a master reset of the scene is done. I can get the state to change briefly but how can I make it persistent and resettable?
Thanks!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Disabling a touch button after its been touched?
Moderator: Support
Re: Disabling a touch button after its been touched?
Use a toggle, connect its output to the touch button's enabled state. When the button's trigger fires -> turn toggle off. On scene reset -> turn toggle on.
Re: Disabling a touch button after its been touched?
What lerou said. Plus i recommend using soft states for the video reset. So you dont have such trouble resetting it to the first one.