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How to get particle system local rotation and scale

Posted: 26 Nov 2019, 04:13
by hansanjie
i generate particles by passing the position of each particle with data emmiter,by touching the particle, i want add new particle around this particle.
My script work well without axix node. but after ratation or scaling by adding axix node, the new particle did not generate in the right place .
Maybe i should passing in the rotation and scalling to the particle ,how can i get it,how can i handle the "GetWorld ? " node matrix?
thank you anyway!