I want to recognize multiple touches ( or positions) in Particle System by touching screen.
In Particle System, I can generate multiple particles using trigger burst in source module,
But I cannot make particle like interactive contents with multiple touches by using force and gradient module.
For example, Particles can only avoid one sphere like image,
But Particles cannot avoid two ( or more ) sphere, because manual transform in force module only have one position.
How can I have multiple interactivity for one particle system?
does anybody knows ,please let me know, thank you!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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How to recognize multi touch in Particle System
Moderator: Support
Re: How to recognize multi touch in Particle System
Hi and Welcome,
i have deleted your "test post" by the way...
Anyway:
Use a second Force, and bind its translation to the second touch...
A wise idea is to use an Anchor Node and Anchor as transform.
You can check if a touch occours and "block" the forces for the moments where no touch happens...
RegArts
Dee
i have deleted your "test post" by the way...
Anyway:
Use a second Force, and bind its translation to the second touch...
A wise idea is to use an Anchor Node and Anchor as transform.
You can check if a touch occours and "block" the forces for the moments where no touch happens...
RegArts
Dee
Re: How to recognize multi touch in Particle System
Denis
Thnak you for replying!
I posted a " test post" for vertification. Sorry...
No problem to delete.
I get the point.
I will try according to your instruction.
regards
tuna_627
Thnak you for replying!
I posted a " test post" for vertification. Sorry...
No problem to delete.
I get the point.
I will try according to your instruction.
regards
tuna_627