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How to recognize multi touch in Particle System

Q and A about functionality and how to solve a special task for your application.

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tuna_627
Posts: 2
Joined: 08 Nov 2019, 06:18

How to recognize multi touch in Particle System

Post by tuna_627 » 08 Nov 2019, 07:14

I want to recognize multiple touches ( or positions) in Particle System by touching screen.
In Particle System, I can generate multiple particles using trigger burst in source module,
But I cannot make particle like interactive contents with multiple touches by using force and gradient module.

For example, Particles can only avoid one sphere like image,
But Particles cannot avoid two ( or more ) sphere, because manual transform in force module only have one position.

How can I have multiple interactivity for one particle system?
does anybody knows ,please let me know, thank you!

Image

Image

Image

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Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: How to recognize multi touch in Particle System

Post by Dennis » 08 Nov 2019, 10:05

Hi and Welcome,

i have deleted your "test post" by the way...

Anyway:

Use a second Force, and bind its translation to the second touch...
A wise idea is to use an Anchor Node and Anchor as transform.

You can check if a touch occours and "block" the forces for the moments where no touch happens...

RegArts
Dee

:ugeek:

tuna_627
Posts: 2
Joined: 08 Nov 2019, 06:18

Re: How to recognize multi touch in Particle System

Post by tuna_627 » 08 Nov 2019, 10:47

Denis

Thnak you for replying!

I posted a " test post" for vertification. Sorry...
No problem to delete.

I get the point.
I will try according to your instruction.

regards
tuna_627

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