Hi,
Is it possible to synchronise a runtime running a VR configuration and another runtime running at 50fps for projection purpose ?
Regards,
Robert
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
VR machine + projection machine + cluster clock
Moderator: Support
Re: VR machine + projection machine + cluster clock
Hi Robert,
in the AV Outputs configuration of the Ventuz Config Editor there is a 'Frame Rate Multiplier': https://www.ventuz.com/support/help/lat ... Rates.html
Your setup is pretty suboptimal because the least common multiple of 50 and 90 is 450. The projection machine would need to validate 9 times and the VR machine 5 times per frame.
Best Regards
Karol
in the AV Outputs configuration of the Ventuz Config Editor there is a 'Frame Rate Multiplier': https://www.ventuz.com/support/help/lat ... Rates.html
Your setup is pretty suboptimal because the least common multiple of 50 and 90 is 450. The projection machine would need to validate 9 times and the VR machine 5 times per frame.
Best Regards
Karol
Re: VR machine + projection machine + cluster clock
Hi Karol,
Thank you very much.
Regards,
Robert
Thank you very much.
Regards,
Robert
Re: VR machine + projection machine + cluster clock
Karol,
This setting seems to be too hard to synchronise for the cluster. I switched to a 60hz ×3 + 90hz ×2 mixed timings.
Regards,
Robert
This setting seems to be too hard to synchronise for the cluster. I switched to a 60hz ×3 + 90hz ×2 mixed timings.
Regards,
Robert
Re: VR machine + projection machine + cluster clock
Hi Karol,
Here is my feedback regarding this setup. Multiplying the frame rate introduce a performance issue. Validation time increases too much. As soon as we multiply the frame rate the rendering is not able to reach 90 fps.
Regards,
Robert
Here is my feedback regarding this setup. Multiplying the frame rate introduce a performance issue. Validation time increases too much. As soon as we multiply the frame rate the rendering is not able to reach 90 fps.
Regards,
Robert
Re: VR machine + projection machine + cluster clock
That's the drawback of synchronizing two machines with different FPS.
The scene needs to be 'lightweight' enough to render in the first frame tough it's validated multiple times per frame.
Best Regards
Karol
The scene needs to be 'lightweight' enough to render in the first frame tough it's validated multiple times per frame.
Best Regards
Karol