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Displacement Map and Reflection

Posted: 05 Apr 2019, 16:57
by Agalar Ragimov
Hi Ventuzians!

I might be doing something wrong but how to get reflection from SkyBox on Rectangle With Displacement Map?
It works great with VN and PN but doesn't work with Displacement map.

Any suggestions or clarifications?

Re: Displacement Map and Reflection

Posted: 15 Apr 2019, 10:54
by Dennis
Hi,

this seems to be a bug, i need to have a talk with one of our devs.


EDITH:

the only working solution would be to use either a normal generator or a normal texture wich uses the same normals as the hight/displacement map looks like.

e.g. if you use a grayscale texture as displacement, load the same texture into a normal map generator to have the same normals applied to the mesh, the lighting will look correctly then.
reflection.gif
RegArts
Dee