Hi Ventuzians!
I might be doing something wrong but how to get reflection from SkyBox on Rectangle With Displacement Map?
It works great with VN and PN but doesn't work with Displacement map.
Any suggestions or clarifications?
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Displacement Map and Reflection
Moderator: Support
- Agalar Ragimov
- Posts: 33
- Joined: 02 May 2017, 11:29
- Location: UAE - Dubai
Displacement Map and Reflection
*_* - You gotta do what you gotta do (even if you don't like it)
Re: Displacement Map and Reflection
Hi,
this seems to be a bug, i need to have a talk with one of our devs.
EDITH:
the only working solution would be to use either a normal generator or a normal texture wich uses the same normals as the hight/displacement map looks like.
e.g. if you use a grayscale texture as displacement, load the same texture into a normal map generator to have the same normals applied to the mesh, the lighting will look correctly then.
RegArts
Dee
this seems to be a bug, i need to have a talk with one of our devs.
EDITH:
the only working solution would be to use either a normal generator or a normal texture wich uses the same normals as the hight/displacement map looks like.
e.g. if you use a grayscale texture as displacement, load the same texture into a normal map generator to have the same normals applied to the mesh, the lighting will look correctly then.
RegArts
Dee