Displacement Map and Reflection

Q and A about functionality and how to solve a special task for your application.

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Agalar Ragimov
Posts: 33
Joined: 02 May 2017, 11:29
Location: UAE - Dubai

Displacement Map and Reflection

Post by Agalar Ragimov » 05 Apr 2019, 16:57

Hi Ventuzians!

I might be doing something wrong but how to get reflection from SkyBox on Rectangle With Displacement Map?
It works great with VN and PN but doesn't work with Displacement map.

Any suggestions or clarifications?
*_* - You gotta do what you gotta do (even if you don't like it)

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Posts: 334
Joined: 08 Jun 2015, 11:29

Re: Displacement Map and Reflection

Post by Dennis » 15 Apr 2019, 10:54


this seems to be a bug, i need to have a talk with one of our devs.


the only working solution would be to use either a normal generator or a normal texture wich uses the same normals as the hight/displacement map looks like.

e.g. if you use a grayscale texture as displacement, load the same texture into a normal map generator to have the same normals applied to the mesh, the lighting will look correctly then.

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