Random Mesh Subsets from Particle System
Posted: 13 Feb 2019, 08:44
Hi guys..
is there a way to create a particle system with different meshes using subsets?
There is a way to make it work with sprites using animation or remap modifier ( with target = animation and the source = random).
Basically I want to create a grid or a mesh-vertex emitter, and mesh renderer (being the geometry with multiple subsets of meshes).. and randomize the subsets with animation or remap modifier.
Thanks and Regards
is there a way to create a particle system with different meshes using subsets?
There is a way to make it work with sprites using animation or remap modifier ( with target = animation and the source = random).
Basically I want to create a grid or a mesh-vertex emitter, and mesh renderer (being the geometry with multiple subsets of meshes).. and randomize the subsets with animation or remap modifier.
Thanks and Regards