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Random Mesh Subsets from Particle System

Q and A about functionality and how to solve a special task for your application.

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Random Mesh Subsets from Particle System

Post by Naggar » 13 Feb 2019, 08:44

Hi guys..

is there a way to create a particle system with different meshes using subsets?
There is a way to make it work with sprites using animation or remap modifier ( with target = animation and the source = random).
Basically I want to create a grid or a mesh-vertex emitter, and mesh renderer (being the geometry with multiple subsets of meshes).. and randomize the subsets with animation or remap modifier.

Thanks and Regards :)

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Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Random Mesh Subsets from Particle System

Post by Dennis » 13 Feb 2019, 10:07

Hello,

i doubt this will work right now for the Mesh.. since even animated meshes are not possible at all..

if this is really not working actually i will create a ticket for it.

Thanks
Dee

:ugeek:

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Naggar
Posts: 178
Joined: 22 Dec 2016, 14:02
Location: Dubai, United Arab Emirates

Re: Random Mesh Subsets from Particle System

Post by Naggar » 17 Feb 2019, 18:00

Thanks..
If its implemented, the possibilities would be amazing especially for populating areas

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