Mhhh...
is there something i miss in the path animation? I would like to make a path animation with the path length or moving a texture... but if there is a corner, the tesselation is changing what results in speeding ub or down the animation.
Is there any way to make a linear animation of a path with sharp corners?
Greetings
Christian
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
linear Path animation
Moderator: Support
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- Posts: 666
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- Location: wuppertal
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Re: linear Path animation
Hey Christian,
have you tried the Subdivide Path Node? This should help doing it.
Best
Stephen
have you tried the Subdivide Path Node? This should help doing it.
Best
Stephen
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- Posts: 666
- Joined: 18 Jan 2012, 20:56
- Location: wuppertal
- Contact:
Re: linear Path animation
Hi Stephen,
i used the arrow pass because of adjusting the thickness. Now i using the normal Path node and i am doing the thickness by adjusting the line thicknes in the material. Is MUCH better now!
Greetings
Christian
i used the arrow pass because of adjusting the thickness. Now i using the normal Path node and i am doing the thickness by adjusting the line thicknes in the material. Is MUCH better now!
Greetings
Christian