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Geometry renderer - Skinning

Posted: 29 Nov 2018, 09:56
by joschy
Hi there,
i have one question. What is the parameter Skinning under the Geometry Renderer Node good for?
Haven`t found anything in the docs.

tia

Re: Geometry renderer - Skinning

Posted: 29 Nov 2018, 10:21
by stephen
Hi joschy,

you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node.

We will update the documentation, so this becomes clearer.

Best
Stephen

Re: Geometry renderer - Skinning

Posted: 29 Nov 2018, 11:15
by joschy
thank`s for the quick replay
:thumpup