Hi there,
i have one question. What is the parameter Skinning under the Geometry Renderer Node good for?
Haven`t found anything in the docs.
tia
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Geometry renderer - Skinning
Moderator: Support
Geometry renderer - Skinning
3DJo - [Ventuz] freelancer and trainer
Re: Geometry renderer - Skinning
Hi joschy,
you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node.
We will update the documentation, so this becomes clearer.
Best
Stephen
you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node.
We will update the documentation, so this becomes clearer.
Best
Stephen
Re: Geometry renderer - Skinning
thank`s for the quick replay
:thumpup
:thumpup
3DJo - [Ventuz] freelancer and trainer