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Geometry renderer - Skinning

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joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
Contact:

Geometry renderer - Skinning

Post by joschy » 29 Nov 2018, 09:56

Hi there,
i have one question. What is the parameter Skinning under the Geometry Renderer Node good for?
Haven`t found anything in the docs.

tia
3DJo - [Ventuz] freelancer and trainer

stephen
Posts: 74
Joined: 06 Aug 2013, 14:11

Re: Geometry renderer - Skinning

Post by stephen » 29 Nov 2018, 10:21

Hi joschy,

you can bind that to the output of the newly introduced Animation Rig node. You can import a skeletal animation using the glTF format. When imported Ventuz will create a vzrig file that you can use in any Animation Rig node.

We will update the documentation, so this becomes clearer.

Best
Stephen

joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
Contact:

Re: Geometry renderer - Skinning

Post by joschy » 29 Nov 2018, 11:15

thank`s for the quick replay
:thumpup
3DJo - [Ventuz] freelancer and trainer

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