glTF 2.0 Update to the V6.02 release

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Dennis
Posts: 273
Joined: 08 Jun 2015, 11:29

glTF 2.0 Update to the V6.02 release

Post by Dennis » 20 Nov 2018, 13:55

Hey Ventuzians..

we have a bunch of new supported features for the glTF format.
We have added Bones animations and support skinned meshes! :shock: :shock: :shock: :shock: 8-)
You can access the embedded animations via the "animations rig" node.

see this Feature Video for more:



Feel free to ask any more questions :mrgreen:

regArts
Dee

:ugeek:

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