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Ventuz 6.1 Beta Release

All other topics about Ventuz 6 here.

Moderator: Support

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stephen
Posts: 74
Joined: 06 Aug 2013, 14:11

Ventuz 6.1 Beta Release

Post by stephen » 23 Jul 2018, 14:53

Hi all!

Today we share a feature complete pre-release of Ventuz 6.1 with you.

This is a Beta Release, meaning:
  • No guarantees that it is stable. Do not use for production!
  • No guarantees that scenes built with this version will be openable with the official release.
  • Documentation for most features is done but not polished nor complete.
  • Still, this release only works with a valid Ventuz License for the product you want to try out.
You can download the installer from http://www.ventuz.com/download/public/p ... a2_x64.exe

Please provide us with feedback of any kind in this thread or at support@ventuz.com. Especially bug reports and feedback on the new features are very welcome!

For an idea of the new features here is a list, more details can be found in the local release notes as well as the user manual:

Particles
  • Render Triangles, Edges and Points from Particles using the Nexus Rendering Modules
  • Particle Render Order on Sprite and Mesh Renderers
  • Particle Touch for feedback on hovered or clicked Particles
  • Surface Renderer for Particles to render a Mesh from Particles
  • 3 Dimensional Rotation of Particles
  • Swizzle Node to freely apply and reorder channels of Particle Attributes
Engine
  • Sprites are now properly lit e.g. for smoke effects with particle system
  • absolute 2D Displacement mapping
  • Layer Effect: Invert RGBA
  • Design Eyepoint to support correct reflections in Projection Mapping setups
Others
  • GLTF 2 Support or Geometry Import
  • Samsung Odyssey VR Support
  • Array Ease and Ease Morph Nodes to interpolate floats and doubles in arrays

zding
Posts: 51
Joined: 02 Mar 2018, 20:43

Re: Ventuz 6.1 Beta Release

Post by zding » 24 Jul 2018, 07:41

Array Ease and Ease Morph Nodes!It helped me a lot.Thanks Dennis!

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